Igor Posavec CGI Art Director

Archive for the ‘CG Art’ Category

Rising Stars: Inteview with ParadumGames

Rising Stars: Indie Game Development – a close look at Multivaders from Paradum Games, their production workflow, design and usage of Flatiron to create awesome baked texture sets for their game. Blake Robinson, the leader of the Paradum Games team and Igor Posavec, creative head behind Flatiron, meet to discuss some of the main aspects [...]

Continue Reading...

CG-IO Online!

CG-IO Design Site Online Since I am doing at the moment more and more Computer Graphics Design and less Game Design, i have decided to create a new portal site where all current and past advertising works can be presented. CG-IO is a comprehensive Art Collection of 3D Images, Concept Arts and CG Illustrations from [...]

Continue Reading...

Igor Posavec & Sven Sauer on Free3DTutorials

"Making of Illochim" by Sven Sauer & Igor Posavec With the fading of our last computer game development (Perry Rhodan is already longer then a year on the market) we have decided to open some of our archives and present some of the unseen material from our Art-box and pack it into an interesting 3d [...]

Continue Reading...

40m Wall Artwork

40 meter x 12 meter, 36.000 pixel wide and 4.6 Gigabyte big image file: this is how the CG Wall Artwork looks like. Together with Matte Painter Sven Sauer I was bound into the probagly largest CG image  produciton in my life….

Continue Reading...

CG Illustration: Arcon

Just a  short Update: after our presentation for the Nomination for the Jury Award at ANIMAGO, Sven Sauer and Igor Posavec have new material to present. This time we took the beautiful architecture of Arcon Planet as a inspiration for this digital image.

Continue Reading...

CG Illustrations: Perry Rhodan

After 14 months of heavy design and development, 3d-io has released the computer game "Perry Rhodan – The Adventure" (published by Braingame/Deep Silver). I am extremly proud of this adventure game, especially since nobody believed we would make it to the end. But finally – we did it! And even more: Perry Rhodan was for [...]

Continue Reading...

Cover Artworks Part2: Frogster Games

In 2007 another batch of cover designs for the german game publisher Frogster Interactive was created. This time the publisher launched 4 games, demanding colorful, eye-catching look&feel. As always, some designs turned out better than expected, some a bit worse. The main problem with rapid cover designs like these is that the given time doesn’t allow [...]

Continue Reading...

Cover Artworks: Frogster Games

In 2006 I created a sequence of 3D cover artworks comissioned by the german game publisher Frogster Interactive. When doing covers the main difficulty always lies in compressing the game’s essence, it’s atmosphere and the gameplay, into a single, preferably eye-catching image.

Continue Reading...

CG Illustrations: Beowulf (pilot)

Beowulf – a high-tech game pilot project developed by 3d-io in 2005 that was aimed for publisher presentations and computer game trade fairs. It is a realtime 3D outdoor & indoor action-adventure technology demo. The Beowulf license has in the meantime been acquired by Ubisoft and turned into a full game.

Continue Reading...