Igor Posavec CGI Art Director

Archive for the ‘Game Design’ Category

Animago Live Presentation

The Rebirth of an Old Universe – The Making Of Perry Rhodan Thanks to Sven Sauer for preparing and creating this video of “Making-Of Perry Rhodan game”. In this making-of documentary we will illustrate the laborious process of creating the Perry Rhodan game. Locked into dark rooms filled with computers, a group of 30 enthusiastic [...]

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Rising Stars: Inteview with ParadumGames

Rising Stars: Indie Game Development – a close look at Multivaders from Paradum Games, their production workflow, design and usage of Flatiron to create awesome baked texture sets for their game. Blake Robinson, the leader of the Paradum Games team and Igor Posavec, creative head behind Flatiron, meet to discuss some of the main aspects [...]

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UV Packer: Pack your Textures easy

The developers of 3d-io did it again – a next awesome utility for your 3D Toolkit and everyday work: UV-Packer. In a vibrant and stressy job of a modern 3D artist there is nothing worse then losing time on repetitive and uncreative manual works. Just imagine how many more crazy artworks and awesome designs you [...]

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Anno 1701: Interface Visualisation

Back in 2005, Related Designs (Ubisoft/Sunflowes) started developing a spectacular realtime strategy game, a successor of the famous ANNO 1501/1601:  ANNO 1701. Apart of completely new 3D Graphics and new 3D engine,  this game should also present a new interface layout, up-to-date with current games and in a CI of the game grpahics. Supported by [...]

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Game Design: PerryRhodan

This next step in CG Design took 14 months of work: Perry Rhodan – The Adventure is by far the most complex enterprise I have ever concepted and executed (with our great team at 3d-io). It is hard to describe what has happened in those 14 months, and it is even harder to count all [...]

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Game Design: NeuroHunter

After creating trailers and ingame cinematics for Deepsilver’s cyberpunk action game Neurohunter, 3d-io was commissioned to compile the presentational material for the press which would deliver the game’s crucial elements to a wider audience.

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Game Design: Physikus

I was working for for Braingame Publishing for over 6 years as freelancer, and 6 more as Creative Art Director of 3d-io (designing the games for Braingame). This “marriage” resulted in over a thousand images, posters, videos and covers, 6 computer games and many awards. The great ideas of Axel Ruske in Physikus have created [...]

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