Press Release: Flatiron version 1.50 released – including new unwrap options and faster scene baking The rapid development of visualisation and rendering engines requires new techniqes for the creation of interior and exterior scene solutions. Today 3d-io announces the immediate availability of the most anticipated scene baking plug-in for Autodesk 3ds MAX. With a focus [...]
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Press Release: BonesPro 4 – The veteran in character skinning has returned. 3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuild, improved and optimized this unique character skinning tool in order to further enhance [...]
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ArtYard / News
Tags: 3d, 3d-io, 3d-plugin, 3d-plugins, 3dpowerstore, autodesk, event, Igor Posavec, open doors, plugins, presentation
October 1, 2009
3d-plugins on Open Doors Even 2009 in Düsseldorf by 3DPowerstore On 25. 09. 2009 we were guests and speaker on the Open Doors Even in Düsseldorf, organized by 3DPowerstore. On my side was also Christian Kandler, out lead software engeneer, responsible for the architecture of all those greate plugins and software developemnts in our portfolio. [...]
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Visit 3d-io on Third Dimension 2009! On 30. 09. 2009 you can visit me and a part of the 3d-io Development Team on Third Dimension 2009, organized by WeltenBauer in 2009 Walhalla Studio Theater, Wiesbaden – from 9.00 AM. Please sign up for free and visit us on that day – we are presenting for [...]
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The Rebirth of an Old Universe – The Making Of Perry Rhodan Thanks to Sven Sauer for preparing and creating this video of “Making-Of Perry Rhodan game”. In this making-of documentary we will illustrate the laborious process of creating the Perry Rhodan game. Locked into dark rooms filled with computers, a group of 30 enthusiastic [...]
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Rising Stars: Indie Game Development – a close look at Multivaders from Paradum Games, their production workflow, design and usage of Flatiron to create awesome baked texture sets for their game. Blake Robinson, the leader of the Paradum Games team and Igor Posavec, creative head behind Flatiron, meet to discuss some of the main aspects [...]
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CG-IO Design Site Online Since I am doing at the moment more and more Computer Graphics Design and less Game Design, i have decided to create a new portal site where all current and past advertising works can be presented. CG-IO is a comprehensive Art Collection of 3D Images, Concept Arts and CG Illustrations from [...]
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"Making of Illochim" by Sven Sauer & Igor Posavec With the fading of our last computer game development (Perry Rhodan is already longer then a year on the market) we have decided to open some of our archives and present some of the unseen material from our Art-box and pack it into an interesting 3d [...]
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Following the requests from many Unwrella users and listening to their questions, the professional 3d-io Artists Igor Posavec and Antoan Simic are proud to announce the first Free Training Unwrapping lessons for freating optimal UV Maps for the Texture Baking and character mapping design. The comprehensive 3D Tutorial "Create optimal UV Maps for professional 3d [...]
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3d-io Developers and Designers have been listening carefully to your wishes, and have implemented the most requested extensions into Unwrella in order to even further speed up and enhance the existing workflow. Unwrella 2 Highlights: – Full support for manually placed seams – Enchanced usability – Quality improvements and Quad-Poly support We are proud to inform [...]
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