Press Release: Flatiron version 1.50 released – including new unwrap options and faster scene baking The rapid development of visualisation and rendering engines requires new techniqes for the creation of
Press Release: BonesPro 4 – The veteran in character skinning has returned. 3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in
3d-plugins on Open Doors Even 2009 in Düsseldorf by 3DPowerstore On 25. 09. 2009 we were guests and speaker on the Open Doors Even in Düsseldorf, organized by 3DPowerstore. On
Visit 3d-io on Third Dimension 2009! On 30. 09. 2009 you can visit me and a part of the 3d-io Development Team on Third Dimension 2009, organized by WeltenBauer in
The Rebirth of an Old Universe – The Making Of Perry Rhodan Thanks to Sven Sauer for preparing and creating this video of “Making-Of Perry Rhodan game”. In this making-of
Rising Stars: Indie Game Development – a close look at Multivaders from Paradum Games, their production workflow, design and usage of Flatiron to create awesome baked texture sets for their
CG-IO Design Site Online Since I am doing at the moment more and more Computer Graphics Design and less Game Design, i have decided to create a new portal site
"Making of Illochim" by Sven Sauer & Igor Posavec With the fading of our last computer game development (Perry Rhodan is already longer then a year on the market) we
